Something along these lines,
On your Windows PC
- Select File then Export to Catalog
- Select a name and location for the new export catalog
- Wait a long time for it to copy the catalog file and all your photos to the new location.
On your Mac
- Create a new Catalog in your desired location
- From the File menu choose Import from Another catalog
- Chose to either
- Import files and leave them where they are
- Copy files to another location and then import
- Option a is quicker, but doesn’t move the files
Option B is slower, but will move the files to another location if thats what you want.
sudo /Applications/Install macOS Sierra.app/Contents/Resources/createinstallmedia --volume /Volumes/MyVolume --applicationpath /Applications/Install macOS Sierra.app
See the Apple Support page here : https://support.apple.com/en-us/HT201372
or watch this video
TIP: You will probably need to erase the HDD using the disk utility before installing.
If you do, chose what ever name you like, one of the Mac Formats and make sure to choose the GUID scheme.
Create a new folder in your project called Editor
Within that folder create a new C# script called something like PreloadSigningAlias.cs
Copy and paste the code below into the script and save it.
Replace KEYSTORE_PASS with the password to your keystore
Replace ALIAS_NAME with the name of your android alias
Replace ALIAS_PASSWORD with the password for your alias.
NOTE: I recently changed from a windows laptop to a macbook and had to set this up again. During that process I discovered I couldn’t select the .jks key store file I had created with android. To fix this I had to rename the file so it had a .keystore extension.
public class PreloadSigningAlias
static PreloadSigningAlias ()
PlayerSettings.Android.keystorePass = "KEYSTORE_PASS";
PlayerSettings.Android.keyaliasName = "ALIAS_NAME";
PlayerSettings.Android.keyaliasPass = "ALIAS_PASSWORD";
How to solve the “type or namespace UnityEngine.UI does not exist” in Unity
From the Asset menu choose Reimport All
That worked for me.